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MonkeyFiend
post Oct 23 2011, 07:56 AM
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Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy

http://sneakymonkeys.com/R3_879322.zip


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MonkeyFiend
post Oct 23 2011, 08:11 AM
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So we're looking at:

Maps:

Grand Bazaar
Teheran Highway
Caspian Border
Seine Crossing
Operation Firestorm
Damavand Peak
Noshahar Canals
Kharg Island
Operation Failtro

Sizes

Large Conquest up to 64 players
Small conquest up to 32 players
Large rush up to 32 players
Squad rush up to 8 players (?!)
Squad Death match up to 16 players (same a BC2)
Team Deathmathc up to 32 players

Mixed gamemode rotations are available as standard (without requiring 3rd party tools like procon)

Unranked currently not working, however it should allow for customisation of weapon sets regardless of player ranks

We can turn on off: killcam, minimap, crosshairs, 3d spotting (WOO!), minimap spotting, friendly nametags, regen health, IO mode, vehicle spawn delay, solider health, respawn time, man down time, bullet damage, only spawn on squad leader (wooyay!),

Setting up a server like BF2 (FF on, Kill cam off, no 3d spots, no regen health, spawn on squad leader) will result in the server being listed as HARDCORE

There is an admin var to end a round and declare a specified team the winner. Seems dodgy.








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=R6= Raile
post Oct 23 2011, 01:14 PM
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wow!
this is the best news I have heard yet.. as I posted in the shout box, if the server is listed as hardcore, is it still ranked?

all we need now is 6 man squads.. although that's a very very big thing missing still..
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MonkeyFiend
post Oct 23 2011, 02:03 PM
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In a perfect world:

6 man squads
commander
mod tools
server side files for LAN play
Battlerecorder
Freeview

still I'm more optimistic now than I was biggrin.gif


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=R6= Raile
post Oct 23 2011, 10:35 PM
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QUOTE (MonkeyFiend @ Oct 23 2011, 03:03 PM) *
still I'm more optimistic now than I was biggrin.gif


agreed!
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=R6= Raile
post Oct 25 2011, 01:35 PM
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so what are your server settings going to be set at? default?
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MonkeyFiend
post Oct 25 2011, 02:01 PM
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Currently I've set them as similar to BF2:


3D Spotting OFF
Spawn on squad Laader ON
Friendly Fire ON
Minimap spotting ON
Regenerative Health OFF
Idle Kick OFF
Minimap spotting ON
Killcam OFF



However this is just for starters. We'll get people playing on the server and then the clan can decide optimum settings by vote smile.gif


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Cobolt
post Oct 25 2011, 02:19 PM
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Friendly fire on? Ohhh dear, I'll just apologise in advance!:D


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=R6= Raile
post Oct 25 2011, 04:18 PM
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great monkey that's what I was hoping for. appreciate though that it might change but that's to be expected as people play. while everyone wants the game to be bf2 in style, it's been balanced to be bc3.. so turning some of these settings off might actually hurt the game.. tho I'm of course hoping not!
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MonkeyFiend
post Oct 25 2011, 07:07 PM
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yep, obviously we'll play it by ear.

Regarding cobolt: BF2 had FF ON by default, we'll see what the score is here (our old BF2 servers actually ran FF ON except for claymores, which helped mitigate the sniper clay spammage).

The servers with FF OFF had insane amounts of support nade spam (even more than the usual spammy karkand maps) and people being tools by using C4 jumping to blast themselves with their own explosive onto the tops of tall buildings where they'd camp taking pot shots at people. It was very rare in these days to find a server with FF OFF completely.

It may be possible, depending on the BF3 protocols to reduce the FF damage a little, which might help with friendly fire. But we should probably run the game fairly stock for the time being and fine tune it once we get used to it smile.gif


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Magik6
post Oct 25 2011, 08:26 PM
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Inf only?


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MonkeyFiend
post Oct 25 2011, 09:52 PM
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QUOTE (Magik6 @ Oct 25 2011, 09:26 PM) *
Inf only?


That's up to everyone round here, besides we've 2 servers to muck around with. Limiting things like vehicles is probably dependant on the maps or whether the vehicles are OP. For the time being runing closer to stock makes sense (with the exclusion of things that the majority find unpopular such as 3d spotting etc.,) if it looks like jets/heli's detract from the game then IO might be a plan on one of the servers? EIther way we'll have to stick some playtime in before coming out with an end setup


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Magik6
post Oct 25 2011, 10:41 PM
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Agreed, tbh I can't really have too much of a say as I wont be able to use the servers much at all. Can't wait to see what my ping will be when I try joining from Brisbane sad.gif


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=R6= Raile
post Oct 26 2011, 10:28 AM
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removing vehicles (a major aspect of the game and the only thing that really is going to set this new battlefield apart from COD), seems a bit extreme imo

inf only didn't come in to bf2 until we'd all been playing the game with vehicles for 2 years... I know 6 you always say you don't like vehicles but at the same time I've always thought you've never really given them a chance.. not entirely your fault as you came in to BF late in the game, but still..
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MonkeyFiend
post Oct 26 2011, 02:35 PM
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vehicles were a little OP on some bf2 maps. Karkand was obviously our mainstay, didnt have jets/heli's and didn't really benefit from tanks/apc's which is why it was good IO.
Other maps, especially the SF ones were made unbalanced by the vehicles, such as ghost town on SF, the heli rape plus lack of anti-air made the map unblanced. Other maps such as dragon valley were very good with vehicles. Some maps even required it. I saw an operation cleansweep 64 slot IO server once, was the most stupid setup of a server I've ever seen tongue.gif

I guess it just depends on the map, the overall vehicle balance (we've all see the heli's in BC2 for example) as well as personal player choice. We played vehicles on BF2 for a long time as IO was only patched in as a later option as the demand for it was high (and soon karkand IO became the most common server setup by far)

From what I've seen so far, vehicles are not OP and therfore it doesn't really unbalance the game having them on, at least in CQ. I suspect TDM modes might benefit from infantry only to balance the gameplay. Anyway we'll see which setup seems popular smile.gif


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McJaffa
post Oct 26 2011, 06:40 PM
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Mission #1 will be to help get the servers populated and bookmarked so that people want to play on them. It should find its own balance eventually as people work out what works and what doesn't...and what the CoD followers like and what the BF vets don't smile.gif
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Magik6
post Oct 26 2011, 10:18 PM
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QUOTE (=R6= Raile @ Oct 26 2011, 11:28 AM) *
removing vehicles (a major aspect of the game and the only thing that really is going to set this new battlefield apart from COD), seems a bit extreme imo

inf only didn't come in to bf2 until we'd all been playing the game with vehicles for 2 years... I know 6 you always say you don't like vehicles but at the same time I've always thought you've never really given them a chance.. not entirely your fault as you came in to BF late in the game, but still..


You are right Raile with the fact that I came into the game later and didn't have the same experience with vehicles as you have done. I have tried to give them a chance before and sometimes I find they can be fun. I think most of the problem (certainly atm on BF3) is the lack of team play, no one wants to cap flags but just want kills and I end up getting owned on flags by vehicles so much that it's becoming quite frustrating. Hence why I have been playing engineer quite a lot. I am willing to adapt and get better with the vehicles, but with there being one empty IO server in my region (in fact in all of Asia, Antarctica and Oceania) it would be nice to have an alternative that has been my preference since I started playing BF2.


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Qrbrrbl
post Oct 27 2011, 07:07 AM
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I think one vehicle and one IO server is a good balance. Let's face it, we all get sick of vehicles on occasions


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Magik6
post Oct 27 2011, 09:31 AM
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Agreed, I've just come off a session and had mixed feelings with the vehicles. Even though they are available I still find myself going on foot and trying to take them out with the RL so I can capture the flags by hiding more easily. I am starting to enjoy the engineer class, I think people will use that mostly unless on IO in which case people will use assault.


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=R6= Raile
post Oct 27 2011, 10:51 AM
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part of the problem for you 6 is that, unless I am wrong, you are playing by yourself. yes you play with others on the server but you aren't playing with a clan or anything.. if you don't want to be in vehicles, then taking them on as infantry is difficult unless with at least one or two others working together.. playing that way, you'll always eventually get fed up I'd imagine. maybe you should just embrace the vehicles and actually use one? I know you prefer infantry (as do I), but that doesn't mean there is no fun to be had in them..
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