Apr 22 2009, 08:29 AM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Survival Mode
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Apr 22 2009, 11:07 AM
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#2
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
i think thats quite a bit of changes. should give us something to do for a while. i especially like: •Fixed a case where infected players would get a respawn time on their initial spawn into a map. cause that always pissed me off. can't wait to try survival mode.
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Apr 22 2009, 11:10 AM
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#3
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 824 Thank(s): 0 Joined: 30-December 07 From: Brighton Member No.: 54 |
Meh, survival mode is ok, just very repetative if you play with people who are so anal that they need to place gas cans in the same place everytime etc. Played DT and DA on vs with the map downloads so I'm not really excited by that much.
-------------------- ![]() There are 10 types of people in this world, those who understand binary and those who don't |
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Apr 22 2009, 11:17 AM
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#4
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 |
havent they tweaked them a bit though
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Apr 22 2009, 11:24 AM
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#5
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 824 Thank(s): 0 Joined: 30-December 07 From: Brighton Member No.: 54 |
No idea, haven't been trying to get into a game on the new maps, just had a quick blast on survivor mode
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Apr 22 2009, 06:31 PM
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#6
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 |
like we've said all along, the best thing to look forward to is the SDK. most of the rest of this is stuff they should have been fixing over small patches
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Apr 22 2009, 06:49 PM
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#7
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 |
why isnt the sdk here
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Apr 22 2009, 07:11 PM
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#8
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 |
because they said it would be another week... this had already been mentioned about 2 weeks ago
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Apr 22 2009, 09:45 PM
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#9
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 |
by me, i was just expressing my sadness
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