Dec 11 2009, 04:16 AM
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#1
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
is there any way we can disable kickvotes on admin? it really sux to wait for a game just to have some gay ass pubs kickvote you.
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Dec 11 2009, 09:55 AM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Update, I've installed a modified versions of madcaps vote manager on the L4D1 servers.
* All =SM= are immune to kick votes, except from other SM members (in the case where someone drops connection and needs to be kicked) * =SM= can use the commands: !veto : cancels any current vote !passvote : accepts any current vote. Note: all_talk votes can only be called by clan members, so any vetos/passes on these will be logged and I'll be bitchslapping anyone that tries to impose veto's on other members! * Tanks are immune to kick votes * Notification of who started a vote * Spectators can't start kick votes * 10 seconds between being able to make a vote (helps against vote spam) If anyone can suggest other changes to this system e.g. blocking specific types of votes let me know. As the plugin may need recompiling I'd rather get everyone happy now rather than having to revisit it again and again -------------------- ![]() |
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fido77 kickvotes Dec 11 2009, 04:16 AM
MonkeyFiend QUOTE(fido77 @ Dec 11 2009, 04:16 AM) is ... Dec 11 2009, 09:28 AM
Magik5 well perhaps if you werent such a gay they wouldnt... Dec 11 2009, 09:52 AM
MonkeyFiend QUOTE(Magik5 @ Dec 11 2009, 09:52 AM) wel... Dec 11 2009, 09:57 AM
fido77 QUOTE(MonkeyFiend @ Dec 11 2009, 03:57 AM... Dec 11 2009, 01:10 PM
Magik5 RE: kickvotes Dec 11 2009, 10:15 AM![]() ![]() |
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