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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1102 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
The new servers are online, I've set them up and added admin (tested on all servers)
Please let me know if you have any feedback regarding lag, lack of admin or anything else going wrong. The old servers are now opened to the public and I'll leave these until their contracts run out. I'll be intending to group together a maps pack for l4d1 and 2 and upload to both servers once I know they're stable ta, Monkey -------------------- ![]() |
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1102 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
yeah, this is a problem with all configs of this type. Basically it changes cvars, but L4D doesn't store the initial value of the cvars that you can see e.g. if you set gravity to 0.2 and want to undo this change you won't know what to set it back to (as the console normally shows sv_gravity or whatever it's called as blank) - so restarting the server loads the default configs and the stuff thats set by default not in the configs
I started doing an undo mod, but found the values as described as default on the interweb were often not correct. Also doesn't help when steam do an update and tweak default values - the effect of that is we turn a a mod on then the turn mod off option sets it back to slightly different modified valuse. gah -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 07:29 AM |