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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 571 Thank(s): 0 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 ![]() |
Since i'm a total noob at this type of game, i was wondering if any of the better players can provide some basic tips
little things you may take for granted that you have learned over the years of playing bf2 may make perfect sense to you but new players may not have picked up on whether it be 1 on 1's, keyboard mapping, squad play, just stick yer Oar in here! -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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![]() Page ![]() ![]() Group: Clan Members Posts: 98 Thank(s): 0 Joined: 15-January 09 From: In the beer cooler Member No.: 4,045 ![]() |
Hmm, I dunno about survivability (I have a battlefield lifespan that mayflies look down on), but for points, I'm finding the engineer route can be good at times. If you get a half-decent driver who stays put while you're repairing his tank and someone else on the MG to cover you, you can potentially keep repairing the tank when its knackered for a nice big points bonus (something like 20 points every 2-3 seconds of repair). The pin badges for 7 'repairs' (actually 7 chuncks of 20 points) go a long way towards unlocks, and you can even join in with twatting other tanks with whatever launcher you have. Bear in mind that chucking a tracer on something also nets you 30 points a pop, and that even works on infantry (and looks amusing too).
Mines are persistant, so if you're not keep on throwing rockets about and generally blowing yourself up, lob a few tankbusters down in hard to see places, and let those do the talking. Be aware that you can also shoot them to make them explode, which can net you one or two infantry kills if they're blissfully unaware of the surprise they're camping on. As for guns... well... yeah. YMMV with whatever you choose. I've had reasonable success with the saiga when playing in buildings, but for open air combat, you might as well be lobbing peas at them. Its a 6 round shotgun that usually requires 2-4 shells to twat someone, so you'd better be quick on the knife button if theres more than one target about. Dont even think about trying to shoot down helicopters with the 3rd launcher unlock unless you've developed superhuman powers of precognition. Well, I didnt intend on writing an engineer playguide really, but there we go. Consider it 'Cables guide to getting shot less frequently, and maybe ranking at the same time'. -------------------- |
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Lo-Fi Version | Time is now: 15th October 2025 - 07:22 PM |