Feb 12 2011, 01:40 AM
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#1
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![]() Sergeant ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 301 Thank(s): 1 Joined: 22-April 10 From: Alderholt, Dorset/Hampshire/New Forest boarders Member No.: 4,259 |
exactly that... anyone got a clue what the likely min specs are and when the actual likely release date is? I get the feeling my 2.4Ghz dual core with 2GB ram an GeForce 9600GT might not cut the mustard... and I'd hate for us to get a brand spanking new clan happy multiplayer and not be able to join in. :S
-------------------- Are we going to the same place, and if so can I come?
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Feb 15 2011, 03:20 PM
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#2
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 |
i think theyre slowly trying to phase out xp/dx9, after all they are now both legacy software - how are companies supposed to progress when people are still holding onto old tech
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Feb 15 2011, 04:16 PM
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#3
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1107 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
i think theyre slowly trying to phase out xp/dx9, after all they are now both legacy software - how are companies supposed to progress when people are still holding onto old tech But that's my point - If you aim to have a scaleable adjustable game whereby players can turn down (or off) all the eye candy, effects, post processing and features that are specific to DX10/11 then why not support XP? If you enforce these effects and features as a strict requirement then fine, make it DX11 only. This is my point: if you include lots of DX11 exclusive effects in a game then allow people to disable them, then in essence you've got DX9 XP does afterall still hold overall market share of 41% compared to Vista (15%) and 7 (25%). Admitedly the number is probably somewhat higher for uptake of 7 on the gaming PC's but you're still talking about excluding a rather large segment of the market. (and that's even before we start on hardware requriements) DX is just the renderer API for video/sound etc.,. Look at the tech specs between DX9 and 10/11 and a lot of the differences are the instructional sets, programmable pipes handling and shaders/texture guff. A lot of people would care more about the gameplay over graphics. I'd happily take a reworking of BF2 with additional anti-cheat measures/bugfixes/all the SF maps etc., compared to BC2. BF2 was great because of the gameplay. BC2 had lots of pretty smoke effects, burning destructable scenary, planes and helicopters flying in the background and all manner of lovely eyecandy. The game still sucked though. Finally and rather importantly, BF3 will be on the Xbox 360. The 360 uses a modified console version of Dirext X, which guess what... is based on DX 9 (although the modifications place it a bit higher with a couple of exclusive functions such as stream outs/high speed FSAA cache etc.,) -------------------- ![]() |
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Aki So BF3... what are the likely min specs Feb 12 2011, 01:40 AM
Kadey I would imagine somewhere around the Crysis 2 mini... Feb 12 2011, 10:06 AM
kermit Theres nowhere that its been announced yet. Every... Feb 12 2011, 11:39 AM
MonkeyFiend fraid so regarding XP: http://twitter.com/repi/sta... Feb 13 2011, 11:48 AM
Aki Sigh ... finally time to roll out my *ahem* Window... Feb 13 2011, 08:16 PM
=R6= Raile my advice is to wait and see if it sucks hard befo... Feb 15 2011, 12:54 PM
MonkeyFiend QUOTE (=R6= Raile @ Feb 15 2011, 12:54 PM... Feb 15 2011, 01:04 PM
Aki Hmmmmmmmmmmm Feb 15 2011, 08:07 PM
deadlysniper3 i was just looking on utube the next call of duty ... Feb 16 2011, 09:09 AM
McJaffa QUOTE (deadlysniper3 @ Feb 16 2011, 10:09... Feb 27 2011, 11:49 PM
deadlysniper3 call of duty 9 will be called world at hell Feb 16 2011, 09:11 AM
=R6= Raile call of duty sucks, across the board Feb 16 2011, 10:32 AM
Aki However ... my Balls are Fruity! Feb 16 2011, 11:55 PM![]() ![]() |
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