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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- ![]() |
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
yep, obviously we'll play it by ear.
Regarding cobolt: BF2 had FF ON by default, we'll see what the score is here (our old BF2 servers actually ran FF ON except for claymores, which helped mitigate the sniper clay spammage). The servers with FF OFF had insane amounts of support nade spam (even more than the usual spammy karkand maps) and people being tools by using C4 jumping to blast themselves with their own explosive onto the tops of tall buildings where they'd camp taking pot shots at people. It was very rare in these days to find a server with FF OFF completely. It may be possible, depending on the BF3 protocols to reduce the FF damage a little, which might help with friendly fire. But we should probably run the game fairly stock for the time being and fine tune it once we get used to it ![]() -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 07:51 PM |