Oct 23 2011, 07:56 AM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- ![]() |
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Oct 26 2011, 02:35 PM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
vehicles were a little OP on some bf2 maps. Karkand was obviously our mainstay, didnt have jets/heli's and didn't really benefit from tanks/apc's which is why it was good IO.
Other maps, especially the SF ones were made unbalanced by the vehicles, such as ghost town on SF, the heli rape plus lack of anti-air made the map unblanced. Other maps such as dragon valley were very good with vehicles. Some maps even required it. I saw an operation cleansweep 64 slot IO server once, was the most stupid setup of a server I've ever seen I guess it just depends on the map, the overall vehicle balance (we've all see the heli's in BC2 for example) as well as personal player choice. We played vehicles on BF2 for a long time as IO was only patched in as a later option as the demand for it was high (and soon karkand IO became the most common server setup by far) From what I've seen so far, vehicles are not OP and therfore it doesn't really unbalance the game having them on, at least in CQ. I suspect TDM modes might benefit from infantry only to balance the gameplay. Anyway we'll see which setup seems popular -------------------- ![]() |
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MonkeyFiend Latest BF3 admin documents Oct 23 2011, 07:56 AM
MonkeyFiend So we're looking at:
Maps:
Grand Bazaar
Te... Oct 23 2011, 08:11 AM
=R6= Raile wow!
this is the best news I have heard yet.. ... Oct 23 2011, 01:14 PM
MonkeyFiend In a perfect world:
6 man squads
commander
mod to... Oct 23 2011, 02:03 PM
=R6= Raile QUOTE (MonkeyFiend @ Oct 23 2011, 03:03 P... Oct 23 2011, 10:35 PM
=R6= Raile so what are your server settings going to be set a... Oct 25 2011, 01:35 PM
MonkeyFiend Currently I've set them as similar to BF2:
3... Oct 25 2011, 02:01 PM
Cobolt Friendly fire on? Ohhh dear, I'll just apologi... Oct 25 2011, 02:19 PM
=R6= Raile great monkey that's what I was hoping for. ap... Oct 25 2011, 04:18 PM
MonkeyFiend yep, obviously we'll play it by ear.
Regardin... Oct 25 2011, 07:07 PM
Magik6 Inf only? Oct 25 2011, 08:26 PM
MonkeyFiend QUOTE (Magik6 @ Oct 25 2011, 09:26 PM) In... Oct 25 2011, 09:52 PM
Magik6 Agreed, tbh I can't really have too much of a ... Oct 25 2011, 10:41 PM
=R6= Raile removing vehicles (a major aspect of the game and... Oct 26 2011, 10:28 AM
Magik6 QUOTE (=R6= Raile @ Oct 26 2011, 11:28 AM... Oct 26 2011, 10:18 PM
McJaffa Mission #1 will be to help get the servers populat... Oct 26 2011, 06:40 PM
Qrbrrbl I think one vehicle and one IO server is a good ba... Oct 27 2011, 07:07 AM
Magik6 Agreed, I've just come off a session and had m... Oct 27 2011, 09:31 AM
=R6= Raile part of the problem for you 6 is that, unless I am... Oct 27 2011, 10:51 AM
Magik6 QUOTE (=R6= Raile @ Oct 27 2011, 11:51 AM... Oct 27 2011, 09:23 PM
MonkeyFiend After playing some multiplayer last night my feeli... Oct 27 2011, 11:45 AM
=R6= Raile I was saying this before.. assault has become near... Oct 27 2011, 04:38 PM
=R6= Raile oh and if there was one thing i regretted about my... Oct 27 2011, 04:41 PM![]() ![]() |
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