Oct 23 2011, 07:56 AM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1107 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- ![]() |
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Oct 27 2011, 11:45 AM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1107 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
After playing some multiplayer last night my feelings are mixed. At the moment tanks/apc's are verypowerful and pretty speedy. They're also pretty easy to take out and don't tend to imbalance the game too much. I suspect when people become good at the game they'll appear more powerful (as most of the tanks/apc's were piloted by n00bs last night).
The only thing that concerns me is the lack of differentiation between the classes: I found myself playing AT as I could deal rpg/at4 at the tanks, while the primary gun was still pwoerful enough to kill infantry quickly. I've always played the assault class (+noobtube) but at the moment there's little reason to. Traditionally the assault class has a reasonably powerful and rather accurate gun, support has a very powerful and not so accurate gun and AT had a fairly accurate but pretty weak gun, with the primary gun pro/cons blancing out against the other perks of the kit e.g. AT having rockets. At the moment the primary gun for engy is pretty much the same as assault (kill within a couple of shots), hence at the moment everyone seems to be rollicking around the server playing engineer, which just seem right. -------------------- ![]() |
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MonkeyFiend Latest BF3 admin documents Oct 23 2011, 07:56 AM
MonkeyFiend So we're looking at:
Maps:
Grand Bazaar
Te... Oct 23 2011, 08:11 AM
=R6= Raile wow!
this is the best news I have heard yet.. ... Oct 23 2011, 01:14 PM
MonkeyFiend In a perfect world:
6 man squads
commander
mod to... Oct 23 2011, 02:03 PM
=R6= Raile QUOTE (MonkeyFiend @ Oct 23 2011, 03:03 P... Oct 23 2011, 10:35 PM
=R6= Raile so what are your server settings going to be set a... Oct 25 2011, 01:35 PM
MonkeyFiend Currently I've set them as similar to BF2:
3... Oct 25 2011, 02:01 PM
Cobolt Friendly fire on? Ohhh dear, I'll just apologi... Oct 25 2011, 02:19 PM
=R6= Raile great monkey that's what I was hoping for. ap... Oct 25 2011, 04:18 PM
MonkeyFiend yep, obviously we'll play it by ear.
Regardin... Oct 25 2011, 07:07 PM
Magik6 Inf only? Oct 25 2011, 08:26 PM
MonkeyFiend QUOTE (Magik6 @ Oct 25 2011, 09:26 PM) In... Oct 25 2011, 09:52 PM
Magik6 Agreed, tbh I can't really have too much of a ... Oct 25 2011, 10:41 PM
=R6= Raile removing vehicles (a major aspect of the game and... Oct 26 2011, 10:28 AM
Magik6 QUOTE (=R6= Raile @ Oct 26 2011, 11:28 AM... Oct 26 2011, 10:18 PM
MonkeyFiend vehicles were a little OP on some bf2 maps. Karkan... Oct 26 2011, 02:35 PM
McJaffa Mission #1 will be to help get the servers populat... Oct 26 2011, 06:40 PM
Qrbrrbl I think one vehicle and one IO server is a good ba... Oct 27 2011, 07:07 AM
Magik6 Agreed, I've just come off a session and had m... Oct 27 2011, 09:31 AM
=R6= Raile part of the problem for you 6 is that, unless I am... Oct 27 2011, 10:51 AM
Magik6 QUOTE (=R6= Raile @ Oct 27 2011, 11:51 AM... Oct 27 2011, 09:23 PM
=R6= Raile I was saying this before.. assault has become near... Oct 27 2011, 04:38 PM
=R6= Raile oh and if there was one thing i regretted about my... Oct 27 2011, 04:41 PM![]() ![]() |
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