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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
I'm going to start tinkering with the server tickrate, in the region of 75-85 @ 50 slots. This all requires server restarts so will do it when the server is empty (or crashes). If the servers can run a bit smoother than thats great. It also gives us some potentioal for a minor increase in slots if we can get them to run less laggy
Once I've had an experiment with the best setups, will post back for a members vote on any permanent changes (moreso for slot changes rather than tickrate changes) -------------------- ![]() |
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
didn't think there was anything in it for clan eyes only, but figured if there were any drastic gains or losses in server performance and general public wanted to pipe up, they could see it here.
there's a bit of weird fanaticism (often related to CS server high tickrates) that higher tick = better. Even quite a few game server hosts advertise this as the truth is somewhat more complicated and not good for sales or server advertising Also while KnH's 54 slot is listed as 120 tick, as far as I can tell it's currently at 75 tick, with the 32 slot at 235 ticks, unless things have changed recently -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 09:16 PM |