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> The recruitment topic that is not actually a recruitment topic but more like an introduction topic.
suchconquer
post Jan 11 2015, 01:24 AM
Post #1


Filthy Peasant


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Joined: 11-January 15
From: Netherlands
Member No.: 4,590




Hai!

So, let me introduce myself. I'm a nublet recent new Chivalry player looking for a regular, crowded and well managed server to play on after getting tired of hacking up orcs in the ancient game 'Drakan: Order Of The Flame'.
I'm also a 23, MtF transgender; Leader of a clan in a other Indie, UE3 game called C&C Renegade X; A huge IT nerd (cryptocurrencies, *nix systems, programming) and love groundbreaking technology. OH, and I also love make-up! <3

So, after harrassing asking Jenny about the networking topography of SM servers, she said: 'Go ask monkey!'. So I registered because, why not! I expect the top secret blueprints to land in my PM inbox by tomorrow. laugh.gif
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MonkeyFiend
post Jan 11 2015, 03:01 AM
Post #2


Security and Projects
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Group: Clan Dogsbody
Posts: 4,701
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Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




welcome to the site biggrin.gif

Asking jen about the servers probably gives you this impression: Servers tongue.gif

For specifics, I'm a little wary of details for reasons of security. The servers run on wintel vms in two geographically separate dc's on 4770k's. Specifically chivalry doesn't really multithread, so many cores/hyperthreading are less important than core clock speed. Hence there's some talk of upgrading a server to something like an oc'd devils canyon. Chivalry is usually bound by core cpu, rather than things like memory/disk/network, which frankly for a typical UE3 game are minimal, irrespective of tinkering with tickrate to match the 60fps the game locks to for people who've not been tinkering with their inis. However the netcode was developed optimally for 24 slots with the largest official being 32 slots. We did trial 64 slots but found regardless of the hardware thrown at it, it was still laggy. Also we tried 128 slots for a laugh, pings often hit 200 with increased latency on the server processing end of things. There are some other things in place like preventing the default behaviour to autoadjust pawn relevancy. We do find from time to time a specific IP with be targeted for a ddos attack, or occasional routing problem, so it's nice to be able to switch the guids of the 3 servers we run between 2 different dc's.

I think I remember C&C renegades - wasn't it a fps version of the classic C&C series? (imo nothing beats red alert 1&2 on that front).

For myself my phd is specifically in cryptography, so could merrily and boringly warble on that subject for hours. Nix systems are heavily used in my work (although more rhel/aix for business, while my personal pref is xubuntu as don't like kde) and a big fan of c#


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