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Sir Robin (not s...
post Mar 9 2016, 01:46 PM
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Hi, I got notified today by one of the server admins, that I have a constant packet loss of about 30% for the 64 slot limited archer server. I tried to see the problem from my end but couldn't reproduce it.

Here is what I got:

CODE
$ mtr -c 100 -r -n 31.186.251.152
Start: Wed Mar  9 15:33:07 2016
  1.|-- 192.168.2.1                0.0%   100    1.2   1.6   0.8  13.5   1.7
  2.|-- 85.14.x.x                 0.0%   100    2.5   2.0   1.2  11.7   1.4
  3.|-- 85.14.21.105               0.0%   100    2.2   2.3   1.5  13.6   1.7
  4.|-- 85.14.2.135                0.0%   100    1.7  15.9   1.4 188.8  39.6
  5.|-- 46.33.95.225               0.0%   100    1.7   4.4   1.6  71.9   8.7
  6.|-- 141.136.110.173            0.0%   100   33.8  35.3  33.6  62.3   4.6
  7.|-- 77.67.73.166               0.0%   100   36.5  36.1  34.3  45.7   1.6
  8.|-- 95.172.67.72               0.0%   100   34.2  34.5  33.7  44.9   1.4
  9.|-- 31.186.251.152             0.0%   100   34.2  35.3  33.7  59.3   3.3


I also tried to google for packet loss problems, but basically all I found was not to use wifi, but it's not an option for me.

Any advise?
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Sir Robin (not s...
post Mar 11 2016, 11:29 AM
Post #2


Knight Lieutenant
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Posts: 921
Thank(s): 524
Joined: 9-March 16
From: Bulgaria
Member No.: 4,846




I couldn't find long enough cable to try chiv without wireless, but I managed to try Chiv on Windows. The lost packets info is updated more often than with Linux, something like once per 2 - 3 minutes. The initial packet loss seems lower as well, though that's hard to compare.

The gameplay experience was quite similar. Windows has a bit better FPS and it fluctuates less that on Linux, but overall it was very comparable. So I think it's just the info that is not updated.

I forgot to ask earlier, but what's the effect of my packet losses (when they are there) to the server and to the other players?
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