Jul 18 2008, 07:57 PM
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#1
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 645 Thank(s): 0 Joined: 18-November 07 From: Swindon Member No.: 43 |
Is it possible to have a map showing the uncap zones. so i can have an idea of the areas that are marked by auto admin. If you cant do a map can you do a general outline of where you can go.
cheers Law -------------------- |
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Jul 19 2008, 04:24 PM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1107 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
I'm in the process of trying to coax it into kicking people who are in the base but not for people killing from afar (like a sniper or medic nade spam)
The admin tool see the bases are math co-ordinates - which are always circles. This is a pain because if we take the right US uncap on karkand, a circle with its centre at the flag doesn't do justice since some areas (on the hill by waterfront) are well out of the way of any reasonable basecircle with its centre at the flag, but these positions allow people to sniper/support gun/nadespam the spawnpoints directly. Hence why we don't allow people on the hill. That being said I've adjusted the server to warn twice then kick people who are actually inside a basearea (as best as I can represent the basearea at least) - if it all goes horribly wrong then let me know and I'll change it back -------------------- ![]() |
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Lawpf2001 auto admin questions Jul 18 2008, 07:57 PM
MonkeyFiend its all map co-ordinates - I'll sort out a dia... Jul 18 2008, 08:31 PM
Lawpf2001 yeah if you changed it to allow the burnt out APC ... Jul 18 2008, 09:24 PM
OneShotKill Lawpf it will let you camp at the apc but it will ... Jul 19 2008, 07:55 AM
Magik5 imo it should kick if ur in the uncap, not if u ki... Jul 19 2008, 08:12 AM![]() ![]() |
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