Jan 15 2009, 01:57 AM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Valve have just updated Left 4 Dead, the changelog is:
January 14, 2009 - Left 4 Dead Update Released Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks. General
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Jan 15 2009, 03:34 PM
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#2
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 |
I completely agree with you
I don't understand why people think the second round would still be balanced. It matters very slightly if the infected know when they are getting the tank. The survivors however, it matters hugely for. Making sure they are full health, making sure they have molotovs, and making sure they hit it at the right time with other infected dead. It's totally unbalanced IMO. I think part of the problem is that currently there are way more people who don't know how to play this game as a team yet, then there are who do, and therefore most people don't see this as a problem. Most are usually not going to be coordinated enough on the survivor side of things to realize how powerful it is, whereas people like us are already playing with a lot of teamwork. I wouldn't have such a huge problem with this if the infected had more control over the situation. I don't know about letting the infected choose where to spawn, as I'm not sure how it would work.. since how does the whole team choose? One person would have to be designated to choose or something. At what time would they choose aswell? I'm not sure about it, but the idea of giving them more control I think is the right one. Even if you just made the Tank's aggression bar go down more slowly, or, once hit says "you are becoming the tank", you actually got to choose where you spawned, just like other infected (although with a certain time limit so as to not give COMPLETE control to the tank as to where and when it spawns), I think this would become much more balanced. It would become more on the side of the infected being good playerrs, and knowing where to use the tank, as opposed to a team getting luck, or unlucky, as to where their tank spawns. |
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MonkeyFiend L4D UPDATE! Jan 15 2009, 01:57 AM
Magik5 all seem interesting and i wont knock them until i... Jan 15 2009, 09:18 AM
=R6= Raile FUCK YES
ok now that I've read thru the list,... Jan 15 2009, 10:39 AM
MonkeyFiend After firing this up last night my main bitch is t... Jan 15 2009, 12:04 PM
Magik5 with this sdk can we set up our own randomness of ... Jan 15 2009, 12:16 PM
=R6= Raile i am truely f-ed off by this tank business Jan 15 2009, 01:56 PM
MonkeyFiend I've seen comments along these lines on variou... Jan 15 2009, 02:26 PM
MonkeyFiend The idea in my previous post was at the beggining ... Jan 15 2009, 03:55 PM
=R6= Raile i like it, but one problem that would have to be w... Jan 15 2009, 04:28 PM
MonkeyFiend QUOTE(=R6= Raile @ Jan 15 2009, 04:28 PM)... Jan 15 2009, 05:49 PM
Magik5 instead of choosing at beginning, have a magic but... Jan 15 2009, 04:55 PM
=R6= Raile i'd have to say isn't that getting too com... Jan 15 2009, 05:02 PM
Magik5 whats complicated about pressing n Jan 15 2009, 05:05 PM
=R6= Raile well mostly because it could potentially change th... Jan 15 2009, 05:13 PM
Magik5 i just wanted to make it sound like you had 0 clue... Jan 15 2009, 05:15 PM
foxx_in_socks played the update today,
on my first game, the fi... Jan 15 2009, 05:35 PM
=R6= Raile yeah fox that is exactly what i expect was going t... Jan 15 2009, 05:46 PM
=R6= Raile that's true
I still like the randomness of th... Jan 15 2009, 06:01 PM
MonkeyFiend Also in other patch updates I've reduced the r... Jan 15 2009, 08:02 PM
Magik5 is it possible to randomise the infected your give... Jan 16 2009, 09:21 AM
=R6= Raile dude its all about timing..
you come in as a smok... Jan 16 2009, 10:50 AM
Magik5 yeh i get that...
i meant that could it check wha... Jan 16 2009, 11:04 AM
MonkeyFiend I believe that would only be possible with sv_chea... Jan 16 2009, 01:31 PM
fido77 sounds like this game is going to get old quick. Jan 16 2009, 01:35 PM
MonkeyFiend nah... most of the appeal of L4D is the pure teamw... Jan 16 2009, 03:40 PM
=R6= Raile it would be cool, 5, if as you are about to spawn ... Jan 16 2009, 03:54 PM
=R6= Raile to answer your question about the patch, i havn... Jan 16 2009, 03:56 PM
Magik5 nice to read, though i was hoping the smokers tong... Jan 16 2009, 04:06 PM
=R6= Raile in case you havn't already answered your own m... Jan 19 2009, 10:15 AM
Magik5 but isnt that part of the fun?
if you look closel... Jan 19 2009, 10:54 AM
=R6= Raile i see what you are saying about making the hunter ... Jan 19 2009, 11:56 AM
MonkeyFiend I like the huntard change - melee is reduced and a... Jan 19 2009, 12:52 PM
=R6= Raile i don't think fox has the "back 2 help... Jan 19 2009, 01:58 PM
Magik5 pouce does 0 damage on first contact, so if u get ... Jan 19 2009, 02:30 PM
MonkeyFiend yeah, but it's not all about your 6 points.. d... Jan 19 2009, 02:41 PM
Magik5 yeh, which is why meleeing is very unbalanced in c... Jan 19 2009, 02:51 PM
=R6= Raile i disagree that it's unbalanced. i really don... Jan 19 2009, 02:56 PM
Magik5 fair enough :] there are times when melee is the b... Jan 19 2009, 03:03 PM
=R6= Raile yeah absolutely.. i'm just saying i think its ... Jan 19 2009, 03:10 PM
Magik5 yeh when i saw the changelog state "meleeing ... Jan 19 2009, 03:30 PM
=R6= Raile well i'll completely disagre with you on the t... Jan 19 2009, 03:42 PM
Magik5 group 1: ah sweet, a moly, best keep this incase w... Jan 19 2009, 03:50 PM
MonkeyFiend waaat? Firstly the moly/pipebomb placing do not ma... Jan 19 2009, 04:21 PM
=R6= Raile i agree sometimes it happens like that, but that i... Jan 19 2009, 04:26 PM
=R6= Raile wrote mine before reading monkey's post..
Eve... Jan 19 2009, 04:28 PM
Magik5 greed, autospawn = fail.
monkey u gaylord go make... Jan 19 2009, 04:31 PM
MonkeyFiend ok, I've made some code to turn tank spawns ba... Jan 19 2009, 04:44 PM
Magik5 thats quick o0
pr0!
would be nice if you cou... Jan 19 2009, 04:59 PM
=R6= Raile I was going to say, maybe 100% isn't good? P... Jan 19 2009, 06:24 PM
MonkeyFiend eesh, may have to look for another way - the 100% ... Jan 19 2009, 06:44 PM
=R6= Raile if that's the case, I'd be interested to s... Jan 20 2009, 10:09 AM
Magik5 i guess this means the server wont be ranked if th... Jan 20 2009, 10:30 AM
=R6= Raile servers are ranked? Jan 20 2009, 11:28 AM
Magik5 as in, you wont be able to get achievements etc Jan 20 2009, 11:50 AM
=R6= Raile ahhhh Jan 20 2009, 12:04 PM
fido77 what kind of stuff do u get the more u play? is th... Jan 20 2009, 01:30 PM
Magik5 it works off achievements, which you get for compl... Jan 20 2009, 01:50 PM
fido77 so, it doesn't take long to get all them? Jan 20 2009, 02:52 PM
Magik5 majority no... but some require alot of skill... h... Jan 20 2009, 03:05 PM
Magik6 I have 42 6>5 Jan 20 2009, 04:40 PM
Magik5 i want that no healing one next... Jan 20 2009, 05:10 PM![]() ![]() |
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