Jan 9 2009, 10:08 AM
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Firstly Valve have removed accesss to Dead air and Death Toll in versus mode.
You can manually download some patched versions of these from here: Complete campaign pack: http://sneakymonkeys.com/maps.rar [Edit: changed the address since over 800 people have downloaded these files, I suspect our downloads have been passed around I added them a rar without thinking, so if you can't open these files you'll need a copy of winrar (http://www.rarlab.com/download.htm) You then need to extract them to your maps folder, such as: C:\steam\steamapps\common\left4dead\left4dead\maps After installing maps you may need to restart steam. ----- Connecting to a server ----- Since these are custom maps, you can only play them on servers that have them installed, such as the sneakymonkeys server To connect to sneakymonkeys (either be a member of the steam group sneakymonkeys) or connect manually, open the console (~) and type: Connect 85.236.100.37:27215 The server may not be on these campaigns, you'll require access to the server in clanforge (server.sneakymonkeys.com) - slect the left 4 dead server (MH11345), click on servers, tick the box next to the server, click live control, click current game and select the corresponding map e.g. l4d_vs_airport_01 etc.,(and then press change map button) ISSUES: 1. String Table Errors The content on your computer differs from that on the server. I'd recommend redownloading the custom maps again 2. Doors/Cars/Objects appear white. Workaround: go to your graphics options and turn shaders to Medium - this will sort out the textures This relates to HDR Shaders not being built properly. To fix this we could rebuild the cubes (buildcubes command) on the server and redownload all of the maps, if things go wrong (and l4d is pretty buggy) it would prevent access to the server (until you reinstall the maps) so I DO NOT recommend this. -------------------- ![]() |
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Jan 16 2009, 02:54 PM
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#2
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 |
like i said i have a rough map and some thoughts, but it all needs comments and i'm sure some people could make some of my thoughts much better with a little discussion.. i'll see about writing some of it up later
as for who is doing what, Monkey didn't answer me before when I asked him about it... I'm not sure how the SDK will work and therefore am not sure how you would split up work. I don't know how much we would reuse from L4D's existing materials (tho I would suggest using as many as possible, atleast until it gets to a playable state and we see if it's a good enough map to pursue finishing properly). also i'm not sure who is good at what... like i said i've done level creating before but it was always only me doing it, and the whole level creating process is surely MUCH more advanced now-a-days. I couldn't even tell you for sure what I'd be good at. Probably lighting would be a strong point of mine (which would be a big part of l4d level design).. not sure about others. |
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MonkeyFiend Accessing Dead Air/Death Toll in Versus mode Jan 9 2009, 10:08 AM
Magik5 ah sweet, had no idea about the custom maps
is t... Jan 9 2009, 10:19 AM
MonkeyFiend They had decided the balance was not right on them... Jan 9 2009, 01:57 PM
Magik5 sweet idea, id love to get stuck into it. not sure... Jan 9 2009, 02:08 PM
Jearik Hey, you guys think we could do this this evening?... Jan 14 2009, 01:07 PM
MonkeyFiend don't see why not - providing we can muster 8 ... Jan 14 2009, 01:11 PM
Magik5 im in ftw Jan 14 2009, 01:26 PM
MonkeyFiend god, I sucked so badly at l4d last night - maybe a... Jan 14 2009, 01:40 PM
Jearik Great, I'm psyched. I have a friend, DAS who... Jan 14 2009, 01:41 PM
MonkeyFiend no problem - although dont forget to get the maps ... Jan 14 2009, 01:44 PM
=R6= Raile i'd be up for some tonight
oh and i'd pos... Jan 14 2009, 02:05 PM
MonkeyFiend cool - still waiting on the L4D software dev kit t... Jan 14 2009, 02:27 PM
=R6= Raile are you guys only interested in replicating karkan... Jan 14 2009, 02:35 PM
fido77 i think a close to karkand would be cool, but with... Jan 14 2009, 02:49 PM
Magik5 i like the idea of a karkand level, i dont think i... Jan 14 2009, 03:11 PM
=R6= Raile monkey do you know at all how the SDK will work fo... Jan 14 2009, 05:53 PM
Magik5 nice, would like to see
another alternative is to... Jan 16 2009, 11:23 AM
=R6= Raile ooo i like that idea aswell
i'm not sure... ... Jan 16 2009, 12:04 PM
Magik5 i guess it would, yes - but are we hung up on the ... Jan 16 2009, 12:36 PM
Magik5 but perhaps im overcooking it a little, depends ho... Jan 16 2009, 12:37 PM
Magik6 Count me out Jan 16 2009, 12:48 PM
Magik5 you dont count anyway Jan 16 2009, 01:24 PM
fido77 yeah!!! you don't count. we don... Jan 16 2009, 01:27 PM
Magik5 SUCK IT 6 YOU QUEER!!!! Jan 16 2009, 01:27 PM
Magik6 No one will ever accept me for who I am Jan 16 2009, 01:43 PM
Magik5 i tried and failed, i couldnt put up with the arse... Jan 16 2009, 01:48 PM
=R6= Raile i'm glad to see this thread didn't get der... Jan 16 2009, 02:31 PM
fido77 and we can always modify it some if we don't l... Jan 16 2009, 02:44 PM
Magik5 derailed? nice pun
i guess karkand makes sense,... Jan 16 2009, 02:51 PM
Magik5 yeh, we need to discuss.
have to say tho, karkand... Jan 16 2009, 03:04 PM
MonkeyFiend @Raile: The SDK contains all of the texture, brush... Jan 16 2009, 03:53 PM
Magik5 wow, seems easy enough Jan 16 2009, 03:55 PM
MonkeyFiend QUOTE(Magik5 @ Jan 16 2009, 03:55 PM) wow... Jan 16 2009, 04:03 PM
Magik5 im currently quite excited to try it out
the int... Jan 16 2009, 04:07 PM
fido77 i've only biult one mod, but i had to do it th... Jan 16 2009, 05:07 PM
Magik5 make coffee Jan 16 2009, 05:09 PM
fido77 QUOTE(Magik5 @ Jan 16 2009, 10:09 AM) mak... Jan 16 2009, 05:36 PM
=R6= Raile ok monkey, yeah that looks pretty much what i expe... Jan 16 2009, 05:20 PM
Magik5 im sure youll pull through Jan 16 2009, 05:51 PM![]() ![]() |
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