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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1102 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
Valve have just updated Left 4 Dead, the changelog is:
January 14, 2009 - Left 4 Dead Update Released Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks. General
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#2
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
but isnt that part of the fun?
if you look closely enough you can still distinguish between zombies and hunters, apart from the exception of when your covered in bile (but tbh all people do at that point is melee whore anyway so that counteracts most melee attacks from any infected anyway) i was hoping boomer/smoker melee damage would have been higher then hunters because they are much less agile and one melee attack from a survivor pretty much means the end of your life as that current infected, because you stumble and cant melee for the next 2/3 seconds which is plently of time for the survivors to destroy you. id kinda like it if a melee attack from an infected would cause the survivor to stumble (even for a split second) because atm imo the melee side of things is incredibly unbalanced. just a few thoughts... -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 12:29 AM |