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> Left 4 Ravenholm
MonkeyFiend
post Feb 5 2009, 09:16 AM
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Prior to the official SDK coming out am not going to start building maps, it does however make sense to take pre-built maps for other games e.g. team fortress, css and port them into L4D

Now one of the finest games of all-time has some levels that would seem pretty perfect for L4D...

Half Life 2; Ravenholm areas

I've managed to coax this into working but is still very much messy and requires a hell of a lot of texture/model conversion

Pros: prebuilt and wellmade maps
Cons: requires approx 1.35gb of files, some events don't work, zombies don't spawn properly, would breach copyright and server contracts to use

When built, I suspect using this on our servers won't attract too much attention.

I need to get some time (possibly this weekend) when Tess isn't about to put some proper time into it

Will try and post some screenshots this weekend smile.gif


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MonkeyFiend
post Feb 5 2009, 12:01 PM
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Because while you may own L4D, but this doesn't mean you own Half Life 2.

Such a mod would, in essence, allow HL2 content (although heavily butchered) for free

There also inumerable clauses about modifying such levels and interfereing with game code. Shoe-horning this into working on L4D also requires hex editing, res-hacking, decompiling and generally monkeying around with there precious code

no company likes you doing this to any of their games, so they write clauses into server provision contracts etc.,


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