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#1
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 ![]() |
ok, lets see if we can make an awesome map! i have been reading the tutorials and trying to see how this thing works. so far looks pretty simple.
i was thinking of trying to make a campaign to where at the end of each area there are more than one saferooms, but depending on which u go in the area where u start the next round will be different. would prob be kinda long and take some time, but if a few of us were working on it it should be quite easy. maybe. lol. -------------------- ![]() ![]() |
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#2
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 ![]() |
agreed.. if the map is played often, people will figure out which is easier and then always go the same way. i wonder if there is a way to random it up? something to make it easier one way, one time, and easier another way another time? something to entice you, but not force you, to pick a certain path.. but that "something" pushes you towards a different path each time... like i almost want to say, a witch a little ways down one path, to make you go the other way.. although i'd say a witch is not good enough. would have to be something a bit more worrying. any ideas?
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Lo-Fi Version | Time is now: 15th October 2025 - 03:49 PM |