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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1102 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
Some of you may have played the game where a mod accidentally got activated on the server adding a bunch of random stuff (trucks/rocks etc) - instead of the actual intended usage of removing the health/pills. (based on the Counterstrike source stripper mod)
However I've been developing this mod a little further to add some additional objects into large shitty areas to allow infected to have some cover to spawn. I also intend to place some boxes or something inside various closets - an end to closet camping! Particularily of note is the death toll house on the water finale - I've added a bunch of rocks, allowing boomers/smokers to be useful again. What I need now is locations... if you want something somewhere I need to know what and where. You can peg the locations using the fortbuilder script in single player (search the public forums for details) -- Once you have an object type and location I need it in this kind of format: As in to add a box in a closet: { ;Closet Camping Gays "solid" "6" "origin" "7328 3700 15" "angles" "0 4 0" "model" "models/props/de_nuke/crate_small.mdl" "classname" "prop_dynamic" } Essentially a solid box, origin is like map coordinates, angle is any rotation and the model texture (in this case a crate from de_nuke) I'll post a beta of the configs shortly, but if anyone has suggestions/amendments then let me know ![]() ta Monkey -------------------- ![]() |
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
nice
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Lo-Fi Version | Time is now: 12th October 2025 - 10:11 PM |