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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
I decided to write my own config for versus. What I have so far (please read all the changes, I believe this is reasonably balanced):
Survivors Unlimited team switches Likelyhood of mollys/pipes increased First aid kits heal more Pills heal more Incapped can crawl (faster than in other mods) higher incap health (longer to die) Higher ledge health (longer to fall) Higher health on revive 45 instead of 30 M16 has 500 rounds max Shotty has 180 rounds max Uzi has 600 rounds max Rifle has 250 rounds max Pipe bombs have a 10 second fuse Infected Smoker: Manual tonge release (use secondary attack) Tongue takes more damage to release Tongue is faster to attack, pulls survivors faster Halved recharge time Hunter: Fast pounce charge-up removed 25 limit pounce, max is now 55 (technically 100, but don't believe this is possible in standard maps) Puncing into a group of suvivors pushes them back further Hunters can jump further Boomer: Boomer moves faster Reduced recharge time Tank: Melee does more damage Rocks recharge faster, but do less damage Rocks fly faster, have less health meaning you can shoot them mid air easier control timer lasts longer Tank does not slowdown under fire Witch: The witch is now LETHAL Increased personal space (for both flashlight on and off) Reduced time it takes to piss her off Witch cannot be approached from 45 degrees around her front modded placements to make sure witch is not placed in restricted area (like a corridor) facing survivors Witch has slightly more health and kills faster Note: I always felt the witch should be best avoided and attacked only as a last resort, instead of the usual run in and insta-crown as she is at the moment. You can still run past but you can't just wander around her a few metres away with a flashlight on Other Changes Common infected move faster and are slightly more alert 1/3 more general zombies around Infected pre-spawn ghosts can move faster, allowing you to get into position before spawning Car alarms trigger at any distance when hit The car alarm horde lasts longer And the final change..... INFECTED NO LONGER AUTOSPAWN IN THE FINALE* *actually I've set it so hunters do autospawn, they can get around quick enough and would be a bit unbalanced if they can choose a spawn point near a survivor during tank-time etc., This config is installed on server #4 but not activated, will give this a whirl later this evening. Monkey -------------------- ![]() |
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#2
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 571 Thank(s): 0 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 ![]() |
i actually like a lot of this with a few things that may cause problems......
hunters can jump further? does this mean that i'll have to relearn how to pounce? lol ,this may be a candidate for removal car alarms can be triggered at any distance, some people trigger the car alarm early on some maps, what would be really cool is a car alarm that is resettable maybe? your witch ideas seem good but would be lethal if infected can scratch the witch to set her off, so maybe disable hunter scratches etc maybe reduce spawn times too? by 5 secs? your gonna need to if survivors have more health while incapped to have a better chance of kills -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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#3
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
hunters can jump further? does this mean that i'll have to relearn how to pounce? lol ,this may be a candidate for removal stop being such a girl, this is an awesome mod i think the real test is in the play, im sure we will find things when in game that we think should be chnaged. only thing i disagree on is the witch, both teams get her in the same place, so if she does end up in your path then you have just as much chance as the other team to kill her off before she does any damage. -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 09:07 PM |