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> Monkey Insanity Versus Config, Untested, remind me to try this out later...
MonkeyFiend
post Nov 9 2009, 02:03 PM
Post #1


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I decided to write my own config for versus. What I have so far (please read all the changes, I believe this is reasonably balanced):

Survivors

Unlimited team switches
Likelyhood of mollys/pipes increased
First aid kits heal more
Pills heal more
Incapped can crawl (faster than in other mods)
higher incap health (longer to die)
Higher ledge health (longer to fall)
Higher health on revive 45 instead of 30
M16 has 500 rounds max
Shotty has 180 rounds max
Uzi has 600 rounds max
Rifle has 250 rounds max
Pipe bombs have a 10 second fuse

Infected

Smoker:
Manual tonge release (use secondary attack)
Tongue takes more damage to release
Tongue is faster to attack, pulls survivors faster
Halved recharge time

Hunter:
Fast pounce charge-up
removed 25 limit pounce, max is now 55 (technically 100, but don't believe this is possible in standard maps)
Puncing into a group of suvivors pushes them back further
Hunters can jump further

Boomer:
Boomer moves faster
Reduced recharge time

Tank:
Melee does more damage
Rocks recharge faster, but do less damage
Rocks fly faster, have less health meaning you can shoot them mid air easier
control timer lasts longer
Tank does not slowdown under fire

Witch:
The witch is now LETHAL
Increased personal space (for both flashlight on and off)
Reduced time it takes to piss her off
Witch cannot be approached from 45 degrees around her front
modded placements to make sure witch is not placed in restricted area (like a corridor) facing survivors
Witch has slightly more health and kills faster

Note: I always felt the witch should be best avoided and attacked only as a last resort, instead of the usual run in and insta-crown as she is at the moment. You can still run past but you can't just wander around her a few metres away with a flashlight on

Other Changes

Common infected move faster and are slightly more alert
1/3 more general zombies around
Infected pre-spawn ghosts can move faster, allowing you to get into position before spawning
Car alarms trigger at any distance when hit
The car alarm horde lasts longer

And the final change.....


INFECTED NO LONGER AUTOSPAWN IN THE FINALE*

*actually I've set it so hunters do autospawn, they can get around quick enough and would be a bit unbalanced if they can choose a spawn point near a survivor during tank-time etc.,


This config is installed on server #4 but not activated, will give this a whirl later this evening.

Monkey


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MonkeyFiend
post Nov 9 2009, 03:48 PM
Post #2


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,700
Thank(s): 1103
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




Edit: updated the code (forked it, bad coding; will try and build the forks together at some point)

. Car alarms trigger at any distance. After the last of the 'alarm horde' dies, there is a 15 second grace period then the alarm is reset

This should stops people being twats e.g. setting the alarm off on DA near the beginning of the level. It also means if you're near the car and trigger it after the horde dies you've got 15 seconds to move away (or trigger it again)

Not sure what magik5 means with the witch. To clarify I've beefed her up so now people will say "Fuck me a fucking witch.. cheese it!" instead of the now common "oh fiddlesticks, there's a witch I'll just stroll up to her and take my time crowning her".

The beefing up and placement still applies to both teams.

The witch placement mod (so that she can't face you in a tight area) means in an open space she can face 360 degrees (you might be lucky and she'll be facing the other way, or if not you'll have to creep around), in a tight area like a corridor she won't directly face (i think I set 60 degrees), since she alerts from the front this would mean there would be no way to get around her and actually kill her (apart from burning and running or have a team empty into her while the trigger person runs)

As it stands L4D places a witch in the same place as the other team, but is oten at a different rotation. Meaning without this mod, in an enclosed space (corridor) team 1 could get her facing away and kill her, team 2 could get her facing towards and be unable to creep up on her


At the moment I adjust the server difficulty from easy to expert (the difficulty is simply common infected damage and hit points adjustment I think) however will probably have to make separate configs for each level, I'll do this once people are relatively happy with the setup. This way I can also reduce mollys/pipebombs on higher difficulties

Finally... expect bugs and imbalance tongue.gif will tune this as I go. If there are any real bones of contention on a specific part of the mod then I'll take a majority vote from clan members.


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Posts in this topic
- MonkeyFiend   Monkey Insanity Versus Config   Nov 9 2009, 02:03 PM
- - fido77   cannot wait to play this!!!!   Nov 9 2009, 02:18 PM
- - K.   i actually like a lot of this with a few things th...   Nov 9 2009, 03:26 PM
|- - Magik5   QUOTE(K. @ Nov 9 2009, 03:26 PM) hunters ...   Nov 9 2009, 03:30 PM
- - MonkeyFiend   Edit: updated the code (forked it, bad coding; wil...   Nov 9 2009, 03:48 PM
- - K.   ...i am a girl,   Nov 9 2009, 03:48 PM
- - Magik5   I know K, ive seen you posing for miss bigmac. an...   Nov 9 2009, 04:32 PM
- - K.   ....not fat.......   Nov 9 2009, 05:09 PM
- - Magik5   was just on a server where they had the smoker clo...   Nov 9 2009, 05:23 PM
- - fido77   yeah, i always thought the smoker cloud should do ...   Nov 9 2009, 05:36 PM
- - HYPOBOXER   Like these ideas. I like the increased FF on L4D...   Nov 9 2009, 05:44 PM
- - fido77   i didn't notice any changes when we played ton...   Nov 13 2009, 04:40 AM
- - Magik5   you didnt think that it may have not been activate...   Nov 13 2009, 08:40 AM
- - MonkeyFiend   It's currently only on server #4 To activate ...   Nov 13 2009, 10:04 AM
- - =R6= Raile   i think all these ideas are interesting.. as 5 sa...   Nov 17 2009, 05:59 PM
- - MonkeyFiend   yeah, the plugin worked fine - we just don't e...   Nov 17 2009, 06:10 PM
- - =R6= Raile   must you do it each level or just once at the star...   Nov 17 2009, 09:20 PM
- - fido77   i can't do it cause i got my vocalizations bin...   Nov 18 2009, 06:23 AM
- - MonkeyFiend   I believe you only need to do it once (providing t...   Nov 18 2009, 09:19 AM
- - fido77   i cant even remove the damn vocals!!! ...   Nov 18 2009, 01:53 PM
- - fido77   ok. got it working. still too many medpacks we st...   Nov 18 2009, 09:59 PM


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