Nov 9 2009, 02:03 PM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
I decided to write my own config for versus. What I have so far (please read all the changes, I believe this is reasonably balanced):
Survivors Unlimited team switches Likelyhood of mollys/pipes increased First aid kits heal more Pills heal more Incapped can crawl (faster than in other mods) higher incap health (longer to die) Higher ledge health (longer to fall) Higher health on revive 45 instead of 30 M16 has 500 rounds max Shotty has 180 rounds max Uzi has 600 rounds max Rifle has 250 rounds max Pipe bombs have a 10 second fuse Infected Smoker: Manual tonge release (use secondary attack) Tongue takes more damage to release Tongue is faster to attack, pulls survivors faster Halved recharge time Hunter: Fast pounce charge-up removed 25 limit pounce, max is now 55 (technically 100, but don't believe this is possible in standard maps) Puncing into a group of suvivors pushes them back further Hunters can jump further Boomer: Boomer moves faster Reduced recharge time Tank: Melee does more damage Rocks recharge faster, but do less damage Rocks fly faster, have less health meaning you can shoot them mid air easier control timer lasts longer Tank does not slowdown under fire Witch: The witch is now LETHAL Increased personal space (for both flashlight on and off) Reduced time it takes to piss her off Witch cannot be approached from 45 degrees around her front modded placements to make sure witch is not placed in restricted area (like a corridor) facing survivors Witch has slightly more health and kills faster Note: I always felt the witch should be best avoided and attacked only as a last resort, instead of the usual run in and insta-crown as she is at the moment. You can still run past but you can't just wander around her a few metres away with a flashlight on Other Changes Common infected move faster and are slightly more alert 1/3 more general zombies around Infected pre-spawn ghosts can move faster, allowing you to get into position before spawning Car alarms trigger at any distance when hit The car alarm horde lasts longer And the final change..... INFECTED NO LONGER AUTOSPAWN IN THE FINALE* *actually I've set it so hunters do autospawn, they can get around quick enough and would be a bit unbalanced if they can choose a spawn point near a survivor during tank-time etc., This config is installed on server #4 but not activated, will give this a whirl later this evening. Monkey -------------------- ![]() |
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Nov 13 2009, 10:04 AM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
It's currently only on server #4
To activate you do !admin then press server commands (I think option 2) then do exec config (option 2 again methinks) and select the monkey insanity mod fom the list (vague feeling it might be option 6) Once executed you can't turn it off (have to restart the server - which you can do on the front page clicking server configs #4 and logging in with the details in the members sections, go to "server control panel" and click the restart button (looks like a recycling arrow methingy) Alternatively if you activate it and want it off, make a shoutbox post and I'll do it If it's working the smokers can release with right mouse button, hunters can get mor than 25 damage and you can crawl when incapped etc., -------------------- ![]() |
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MonkeyFiend Monkey Insanity Versus Config Nov 9 2009, 02:03 PM
fido77 cannot wait to play this!!!! Nov 9 2009, 02:18 PM
K. i actually like a lot of this with a few things th... Nov 9 2009, 03:26 PM
Magik5 QUOTE(K. @ Nov 9 2009, 03:26 PM) hunters ... Nov 9 2009, 03:30 PM
MonkeyFiend Edit: updated the code (forked it, bad coding; wil... Nov 9 2009, 03:48 PM
K. ...i am a girl, Nov 9 2009, 03:48 PM
Magik5 I know K, ive seen you posing for miss bigmac.
an... Nov 9 2009, 04:32 PM
K. ....not fat....... Nov 9 2009, 05:09 PM
Magik5 was just on a server where they had the smoker clo... Nov 9 2009, 05:23 PM
fido77 yeah, i always thought the smoker cloud should do ... Nov 9 2009, 05:36 PM
HYPOBOXER Like these ideas.
I like the increased FF on L4D... Nov 9 2009, 05:44 PM
fido77 i didn't notice any changes when we played ton... Nov 13 2009, 04:40 AM
Magik5 you didnt think that it may have not been activate... Nov 13 2009, 08:40 AM
=R6= Raile i think all these ideas are interesting.. as 5 sa... Nov 17 2009, 05:59 PM
MonkeyFiend yeah, the plugin worked fine - we just don't e... Nov 17 2009, 06:10 PM
=R6= Raile must you do it each level or just once at the star... Nov 17 2009, 09:20 PM
fido77 i can't do it cause i got my vocalizations bin... Nov 18 2009, 06:23 AM
MonkeyFiend I believe you only need to do it once (providing t... Nov 18 2009, 09:19 AM
fido77 i cant even remove the damn vocals!!! ... Nov 18 2009, 01:53 PM
fido77 ok. got it working. still too many medpacks we st... Nov 18 2009, 09:59 PM![]() ![]() |
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