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MonkeyFiend
post Apr 29 2008, 01:13 PM
Post #1


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The namehack checker (thats on the front page) hasn't been working for a while ~ basically it was written in code not supported by this webhost, so it needde to be put elsewhere (and that host has now closed down)

I've got the namehack checker up and running again on a new webhost with NEW! and exciting features!

Linky here: NameHack Checker

If you click on the name checker (see quicklinks menu on main page) it will automatically take you to the site and generate a report that checks whether anyone on the server is using a name hack. You can now also tick a "check every 2 minutes" button (you'll have to click the 'check' button again after selecting this)

There's also an option to alert you with a sound if there is someone cheating on the server! - this means you can leave it running in the background while playing bf2.

I've left the form in so that friendly clans can check their own servers, however I will block other unfriendly clan from using this smile.gif

I'm in work and haven't tested it, so let me know how it goes (and if it works! tongue.gif)

Cheers,

MonkeyFiend


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GoochTyke
post May 18 2008, 07:31 AM
Post #21


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QUOTE
(so we can add bans at a later time, using the ever handy hash lookup tool methingy)


where and what the fook is this?


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Magik5
post May 18 2008, 09:46 AM
Post #22


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see here: http://www.sneakymonkeys.com/forums/index.php?showtopic=475

you can choose to search by hash or name....


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GoochTyke
post May 18 2008, 09:57 AM
Post #23


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From: Mansfield, UK
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Cheers 5


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=FaRT= skutaboy
post Jun 2 2008, 08:07 AM
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We now use this one... http://www.raycaster.info/hackbuster/index...e=60&play=1

For some reason I can't get the one you provided to work all the time.
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MonkeyFiend
post Jun 2 2008, 11:07 AM
Post #25


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yep - tis the same codebase as Erics on Raycaster and the pbbans namechecker (all basically use the gameQ code on sourceforge)

The SM one has a few more functions mainly relating to IP etc., for banning players

Not sure why you can't get the SM one to work (apart from the timeouts when the server is empty - in which case there's no need to check the server)


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