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MonkeyFiend
post Oct 3 2021, 09:43 PM
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Crossposted to the Steam forums here: https://steamcommunity.com/app/219640/discu...44821849430479/

So.. I've closed the SM chivalry server indefinitely.

For most of this year we've been on the receiving end of a DDOS type attack.
The originator of the attack is probably some butthurt incel kid we've banned, however the attacks are directed from VPN endpoints, so we can't easily block them.
Additionally Chivalry (on UE3 code over a decade old) has little protection against such attacks.

Some of this may be that they want the removal of particular admins. I will not allow this under any circumstances.

The lag outs of the server will eventually mean the server doesn't populate and that was always my stipulation for running the servers.

Having a young family, I don't have the hours to dedicate to trying to keep an unstable server functioning.

If we reach a point where we can stop the attacks I'd reopen the server. However I suspect this is unlikely.

Thanks,

MonkeyFiend

p.s. to muddy the waters someone who plays on SM has started attacking other populated servers. Their logic, in an anonymous spoofed email, was that the person attacking SM must play Chivalry and if SM is brought down they'd not want to move to other servers and so would bring down the other servers like Brokeback and UK officials in reprisal.


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MonkeyFiend
post Oct 4 2021, 03:06 PM
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Hi,

A quick update. I think I've found a way to block those packets, but it can't be done on the old chivalry server as I need more control of the networking.

Therefore I've build a new server, new IP, no bot (yet) running at 100 slots to test stability/performance. The more advanced networking should block the attacks that have previously been successful.

Let me know on steam if it looks like it's been ddos attacked please smile.gif

thanks,

MonkeyFiend


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1hit4holes
post Oct 4 2021, 06:09 PM
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Hey, I can't join and the game crashes when I'm trying to.

PS. What if you just use an IP whitelist, everyone who wants to play on your server would register his IP or his ESP IP mask (in this forum for example)

QUOTE (MonkeyFiend @ Oct 4 2021, 03:06 PM) *
Hi,

A quick update. I think I've found a way to block those packets, but it can't be done on the old chivalry server as I need more control of the networking.

Therefore I've build a new server, new IP, no bot (yet) running at 100 slots to test stability/performance. The more advanced networking should block the attacks that have previously been successful.

Let me know on steam if it looks like it's been ddos attacked please smile.gif

thanks,

MonkeyFiend

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Sneeky
post Oct 4 2021, 07:08 PM
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QUOTE (1hit4holes @ Oct 4 2021, 07:09 PM) *
Hey, I can't join and the game crashes when I'm trying to.

PS. What if you just use an IP whitelist, everyone who wants to play on your server would register his IP or his ESP IP mask (in this forum for example)


That's a terrible idea. Not everyone wants to post their IP on a forum JUST to join a server and wait to be put on the whitelist (It's also letting strangers know their IP which some of said strangers might try and do stuff like DDOSing etc). Plus everyone's IP gets changed by their ISP every now and then, so it would be a constant tedium keeping on top of it.
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