Feb 5 2009, 09:16 AM
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Prior to the official SDK coming out am not going to start building maps, it does however make sense to take pre-built maps for other games e.g. team fortress, css and port them into L4D
Now one of the finest games of all-time has some levels that would seem pretty perfect for L4D... Half Life 2; Ravenholm areas I've managed to coax this into working but is still very much messy and requires a hell of a lot of texture/model conversion Pros: prebuilt and wellmade maps Cons: requires approx 1.35gb of files, some events don't work, zombies don't spawn properly, would breach copyright and server contracts to use When built, I suspect using this on our servers won't attract too much attention. I need to get some time (possibly this weekend) when Tess isn't about to put some proper time into it Will try and post some screenshots this weekend -------------------- ![]() |
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Feb 5 2009, 02:10 PM
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#2
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 |
oic
yep and i forgot that owning l4d doesn't mean owning hl2, just because I do |
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MonkeyFiend Left 4 Ravenholm Feb 5 2009, 09:16 AM
Magik5 sweet, if u need a hand... ill try and help....
a... Feb 5 2009, 09:48 AM
MonkeyFiend not without some serious mucking around, it would ... Feb 5 2009, 10:38 AM
=R6= Raile what's up with the copyright issues? converti... Feb 5 2009, 11:15 AM
MonkeyFiend Because while you may own L4D, but this doesn... Feb 5 2009, 12:01 PM![]() ![]() |
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