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MonkeyFiend
Just thought I'd make a topic for people to post their opinions with the server being chagned to 64 slots (for testing) - the clan will have a vote (clan members only) on which setting to keep, but thought it might be useful for non clan members and regulars to post their opinions.

After a few games last night... my first impression is that if you thought the nadespam was bad with 32, you don't want to try 64 tongue.gif
Lawpf2001
not only nade spam. but it seems that when it fills up it attracts n00bs(good for point scoring)but annoying, also hacks and b'rapers

Law
Magik5
all though i got 3 golds last night and a few silvers/bronzes - i didnt really enjoy myself tbqfh


easy kills, but also easy deaths by the most skill-less means ever - extra nade spam, and a sea of those goddamnd gay claymores

the majority of my deaths were teamkills, by either of the above - without geting revved :@

still, im hoping it was just a one off - and i can see if you play with people you know and stick closely together you could rack up some major pointage =]
MonkeyFiend
yeah, my first round I ended up with more kills than deaths. A little later in the evening I joined a decent squad and got gold - with the sheer increase of players, kills come more quickly and so do deaths - which perhaps adds more bearing on squads (and by squads I means medics)

Its been a long time since I've players 64 players - the dynamics of it seem quite different. Nadespam etc.,

Was quite surprised in the very different players that it attracted.
fido77
i haven't got to try it out yet. too much goddamm work!!! maybe i'll play this weekend.
=FaRT= skutaboy
We have just raised ours from 52 to 64 - http://www.gametracker.com/server_info/8.9.11.153:16567/
Although it maxes out at 58 I think (reserve slots).
Its on trial at the minute and we are gathering customers thoughts. The general consensus so far indicates more lag!
TBH, I haven't noticed too much difference in gameplay, maybe a bit more intense at times with not as much respite.
I've played 64 player Karkand before (IMA I think) and it was a bit too much for me. Die then die again and again and....(nothing knew there I suppose)!

Lawpf2001
just a thought hows bout we make it a 40 player. as still thats peeps but cant see it being much diff. also another suggestion, if the vehicles server doesnt work out. could we have an i/o rotating. So will go through like karkand, mashtuur, sharqi .... as it will make a change and give good practice for matches

law
KER-CHINK
i agree i think 64 player servers attract noobs and stats padders plus i seem to get a little laggy
Tousty
64 slots are a kind of shit! New rules from foxx (+kick/ban) and a fucking lag server since the change to 64 slots... angry.gif
MonkeyFiend
Going slightly off-topic to reply to Tousty:

The rules regarding manual switching of players have been there since August 2007. We do switch players to either balance the game (if the numbers are equal, but one team is much better than the other) or if requested to put clan members on the same team (Providing the game is still balanced)

Usually switching for balance occurs when there are less players on the server, as a couple of good players stacked on one team has a greater impact.(unbalanced games tend to kill the servers, as members of the losing team often leave)

The game were you were kicked was unbalanced, so Foxx asked someone to switch; Nobody did, so she made a manual switch herself.

Trying to switch yourself back repeatedly when the teams are still uneven is basically interfering with an admin trying to keep the server fair and balanced.
The alternative would be just to prevent players from switching themselves - which is not something that I'd particularily want as most players don't try to abuse this facility.

Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke?
Tousty
QUOTE(MonkeyFiend @ Jul 22 2008, 02:26 PM) *
Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke?


No but i wont come back to the server if you stay a 64 slots server! Since this change the server lags a lot! And that make me angry angry.gif
MonkeyFiend
strange - although I did badly due to the amount of nade spam I didn't notice any differnce in lag.

As for the server being 64/32 this, as with everything else, will be down to a clan members vote.
Magik5
wow.

theres one reason to stick to 64 player then =]
Lawpf2001
haha. in someways i feel the Karkand is too small for 64. If there were multiple USMC spawnpoints across the map it may be diff

Law
CCCCC
QUOTE(Lawpf2001 @ Jul 22 2008, 01:59 PM) *
haha. in someways i feel the Karkand is too small for 64. If there were multiple USMC spawnpoints across the map it may be diff

Law


yes, i think is too small too... 64 slots servers they play a lot of supporters a lot of nadespamming and spanwcamping are the results.... i think teamplaying on 64 is not possible.... i vote for 32/32 server wink.gif but my whote doesn't count...

cheers rule*

ps i know magik5 hates nadespammer tongue.gif
magical trev
my pc can't really handle 64 slots too well, but I still enjoyed it

having more than 32 players is fun - I guess somewhere in the 40s for me smile.gif

one downside - needs more players on to get the game going

[ZiiP]trevoraj
MonkeyFiend
To start a server: up to 32 slots requires 6 players, anything over requires 8

However since the 64 slots have not been astoundingly popular I've changed the server to 40 slots - see if we can get a balance between large-scale battles and insta-death from a tsunami of nooby grenades smile.gif
Lawpf2001
yay to 40 players! thats much better!
Magik5
we managed to get a 5min game going last night... then it died off again
=FaRT= skutaboy
Why not opt for the 52 player option?
Tousty
QUOTE(=FaRT= skutaboy @ Jul 23 2008, 02:42 PM) *
Why not opt for the 52 player option?


to many slots for this server.... dry.gif
This server lags a lot with more than 40 for sure!!!!!
Magik5
personally think we should go 24 slots for a bit
Tousty
QUOTE(Magik5 @ Jul 23 2008, 04:12 PM) *
personally think we should go 24 slots for a bit


and a smaller karkand map than is the server perfekt wink.gif
Magik5
QUOTE(Tousty @ Jul 23 2008, 03:27 PM) *
and a smaller karkand map than is the server perfekt wink.gif


shame no-one cares what you think tongue.gif
Tousty
QUOTE(Magik5 @ Jul 23 2008, 04:39 PM) *
shame no-one cares what you think tongue.gif


lol but that was really better and no more lags wink.gif tongue.gif
Magik5
tbh i dont mind playing small map every now and again, perhaps we could test the vehicles server out on small karkand @ 24 players?
MonkeyFiend
lawpf has suggested putting it on an IO rotation - am happy ot use it for whatever providing its not being kicked off - be it spec force/vanilla vehicles or vanilla rotation.

The profiles can be switched over in server.sneakymonkeys.com (for those of you that have access) - I'll need to recreate some of the updated profiles though. Will try to get that done tomorrow smile.gif
Magik5
vanilla rotation small maps,

and have a spec forces day one day a week =]
Foxx_in_Socks
Tousty, they are not "new rules" i already explained why, if your too stupid to understand im not wasting my time saying it again.
as for the other kicks that was more for being an asshole, not really to do with rulebreaking.
Fox
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