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Full Version: new major DLC coming in sept
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fido77
http://store.steampowered.com/news/2708/
Magik5
sounds like a final fuck you to all the l4d1 players, i bet they kill off all the main characters.

i guess by the time everyone has finished playing that dlc and got bored again l4d2 will be on the shelves...
=R6= Raile
would you call this major?
i mean, sounds like a new, very short campaign..

new maps for survival but nobody plays that...............
MonkeyFiend
well it's better than the last one - a single suvival map and the versus modes for the existing maps which already sort of had.
Magik5
true though, no1 plays survival
=R6= Raile
true i think my point is, dlc for this game has been pretty terrible..
definitely nothing like everyone seemed to think..

and i was really expecting there to be a lot more quality community maps/campaigns.. lots floating about but don't seem to be any worth playing more then once..

I'm 98% finished with this game biggrin.gif
Magik5
dead before dawn.

i hope.

but its not so much communitys fault as it is valve fault for releasing the authoring tools so late in the game
=R6= Raile
yeah but c'mon dude i know you've been preaching dead before dawn for ages, but to be honest with you just cuz some screens look cool and its based off the movie, isn't going to really translate it into being any kind of highly replayable wicked campaign....

or do you know something i dont?


oh and i agree the lateness of the SDK blows
MonkeyFiend
I blame both quality of the tools, my lack of knowledge of using the tools and the actual technical build of the game itself.

I much prefer BF2 enviroment maps - where you essentially plonk a textured topology down and call it ground, with hills/valeys etc., and all then just build your buildings/walls/trees on this.

L4D doesn't work like this - its essentially a bunch of boxed rooms connected together. The first time I built a map it crashed because of lack of memory. And it's not just me: if you add walkable surfaces to places that should have them for hunters e.g. deathtoll 4, it runs out of memory

gah it's almost like the old days of DEU on doom tongue.gif
=R6= Raile
i never ended up trying it.. but that sounds dreadful. valve being fairly experienced and all, i would imagine there was a good reason for it?
Magik5
its the same editor they use for cs, hl2 and l4d, it obviously works for some people because theres so many decent playable mods out for all these games...

though talking of level editors, still think the best one was crysis's sandbox 2 - pretty similar to 3dmax probably why i like it


i only "rave" about dbd because looking at the videos and the screens it looks like the creators have put so much time and effort into it... do i think time and effort makes something worth playing? no. hence why i said "i hope".

though i do remember you telling me just how hyped you were about l4d before it was released and now your pretty much done with it
MonkeyFiend
QUOTE(Magik5 @ Aug 5 2009, 03:09 PM) *
its the same editor they use for cs, hl2 and l4d, it obviously works for some people because theres so many decent playable mods out for all these games...<snip>


Yeah, but sifferent style of game:

CS, TF2: Both geared for small boxed multiplayer levels
Portal: small box rooms and corridors
HL2: differernt game architecture and more usable resources due to no multiplayer and mid level loading, unless you play HL2 DM...
HL2 DM: small boxed levels :'(

The level design focus is different for L4D - they've made some truly good levels with the tools they were using (hammer) but the nature of boxed levels means limited amounts of hills and troughs. Hills and troughs apart from making a better, more realistic landscape would also provide cover.

For me it would just make more sense to generate a landscape and add buildings and objects to it, rather than the resource consuming building everything as in game objects. Keeping the landscape separate would also allow people to create varied custom maps using the same base landscape, allowing for a faster turnaround of custom maps.

Don't get me wrong they did a hell of a lot with the tools, but personally for this type of game it didn't entirely suit the game engine and map tools
=R6= Raile
ahh c'mon 5 go ahead and be excited, i'm just saying that since pretty much everything else hasn't gone very well, i'm not too excited that this one campaign will change much, even if it turns out to be the best campaign of all combined, including the originals included with the game.

and yeah, i'm fairly done with it. most things promised that I was looking forward to when it was on the lead up to it, didn't come thru. and the things that did come thru, most of them have been changed.
i've already said to you that i might play l4d2. l4d1 is fucked right from the base gameplay. it's fun once in a while but you just can't play it over and over. and they've made too many changes to make that even WORSE since the game was released. I'm hoping l4d2 improves on those things but who knows, i'm not that excited about it now but that might change as we get closer to its release.
fido77
just thought you all might wanna know tongue.gif
Lawpf2001
they can release all the content they wish.

but you still cant polish a turd




Unless they have some of this
Magik5
lol!

although l4d is less of a turd then tf2 is tongue.gif
MonkeyFiend
Although on the scale of turdyness, Counterstrike is putrid diseased dihorea.
=R6= Raile
agreed to both
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