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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
Just thought I'd make a topic for people to post their opinions with the server being chagned to 64 slots (for testing) - the clan will have a vote (clan members only) on which setting to keep, but thought it might be useful for non clan members and regulars to post their opinions.
After a few games last night... my first impression is that if you thought the nadespam was bad with 32, you don't want to try 64 ![]() -------------------- ![]() |
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
yeah, my first round I ended up with more kills than deaths. A little later in the evening I joined a decent squad and got gold - with the sheer increase of players, kills come more quickly and so do deaths - which perhaps adds more bearing on squads (and by squads I means medics)
Its been a long time since I've players 64 players - the dynamics of it seem quite different. Nadespam etc., Was quite surprised in the very different players that it attracted. -------------------- ![]() |
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Lo-Fi Version | Time is now: 16th October 2025 - 02:44 AM |