Jul 22 2008, 07:16 AM
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#1
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Just thought I'd make a topic for people to post their opinions with the server being chagned to 64 slots (for testing) - the clan will have a vote (clan members only) on which setting to keep, but thought it might be useful for non clan members and regulars to post their opinions.
After a few games last night... my first impression is that if you thought the nadespam was bad with 32, you don't want to try 64 -------------------- ![]() |
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Jul 22 2008, 11:22 AM
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#2
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,701 Thank(s): 1104 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Going slightly off-topic to reply to Tousty:
The rules regarding manual switching of players have been there since August 2007. We do switch players to either balance the game (if the numbers are equal, but one team is much better than the other) or if requested to put clan members on the same team (Providing the game is still balanced) Usually switching for balance occurs when there are less players on the server, as a couple of good players stacked on one team has a greater impact.(unbalanced games tend to kill the servers, as members of the losing team often leave) The game were you were kicked was unbalanced, so Foxx asked someone to switch; Nobody did, so she made a manual switch herself. Trying to switch yourself back repeatedly when the teams are still uneven is basically interfering with an admin trying to keep the server fair and balanced. The alternative would be just to prevent players from switching themselves - which is not something that I'd particularily want as most players don't try to abuse this facility. Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke? -------------------- ![]() |
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Jul 22 2008, 11:55 AM
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#3
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Page ![]() ![]() Group: Newbie Members Posts: 87 Thank(s): 0 Joined: 6-February 08 From: Munich Member No.: 71 |
Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke? No but i wont come back to the server if you stay a 64 slots server! Since this change the server lags a lot! And that make me angry |
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MonkeyFiend 64 Slot server opinions Jul 22 2008, 07:16 AM
Lawpf2001 not only nade spam. but it seems that when it fill... Jul 22 2008, 07:36 AM
Magik5 all though i got 3 golds last night and a few silv... Jul 22 2008, 07:53 AM
MonkeyFiend yeah, my first round I ended up with more kills th... Jul 22 2008, 09:08 AM
fido77 i haven't got to try it out yet. too much godd... Jul 22 2008, 10:21 AM
=FaRT= skutaboy We have just raised ours from 52 to 64 - http://w... Jul 22 2008, 10:29 AM
Lawpf2001 just a thought hows bout we make it a 40 player. a... Jul 22 2008, 10:35 AM
Tousty 64 slots are a kind of shit! New rules from fo... Jul 22 2008, 10:44 AM
KER-CHINK i agree i think 64 player servers attract noobs an... Jul 22 2008, 10:44 AM
MonkeyFiend strange - although I did badly due to the amount o... Jul 22 2008, 12:45 PM
Magik5 wow.
theres one reason to stick to 64 player then... Jul 22 2008, 12:46 PM
Lawpf2001 haha. in someways i feel the Karkand is too small ... Jul 22 2008, 12:55 PM
CCCCC QUOTE(Lawpf2001 @ Jul 22 2008, 01:59 PM) ... Jul 22 2008, 04:12 PM
magical trev my pc can't really handle 64 slots too well, b... Jul 23 2008, 06:29 AM
MonkeyFiend To start a server: up to 32 slots requires 6 playe... Jul 23 2008, 06:32 AM
Lawpf2001 yay to 40 players! thats much better! Jul 23 2008, 06:34 AM
Magik5 we managed to get a 5min game going last night... ... Jul 23 2008, 07:02 AM
=FaRT= skutaboy Why not opt for the 52 player option? Jul 23 2008, 11:38 AM
Tousty QUOTE(=FaRT= skutaboy @ Jul 23 2008, 02:4... Jul 23 2008, 11:46 AM
Magik5 personally think we should go 24 slots for a bit Jul 23 2008, 01:08 PM
Tousty QUOTE(Magik5 @ Jul 23 2008, 04:12 PM) per... Jul 23 2008, 01:23 PM
Magik5 QUOTE(Tousty @ Jul 23 2008, 03:27 PM) and... Jul 23 2008, 01:35 PM
Tousty QUOTE(Magik5 @ Jul 23 2008, 04:39 PM) sha... Jul 23 2008, 01:37 PM
Magik5 tbh i dont mind playing small map every now and ag... Jul 23 2008, 02:25 PM
MonkeyFiend lawpf has suggested putting it on an IO rotation -... Jul 23 2008, 02:45 PM
Magik5 vanilla rotation small maps,
and have a spec forc... Jul 23 2008, 02:56 PM
foxx_in_socks Tousty, they are not "new rules" i alrea... Jul 23 2008, 04:33 PM![]() ![]() |
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