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#1
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
hmm i dont know how long this will last, as ill probs get bored and give up (although im kinda forcing myself not to)
but i woke up this morning and thought fudge it, why not =] 10mins in and heres what ive got so far: ![]() updates as they come i suppose... -------------------- ![]() |
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#2
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 824 Thank(s): 0 Joined: 30-December 07 From: Brighton Member No.: 54 ![]() |
nice, but I think it would look more realistic if the buildings were not multi coloured and had windows, doors etc. So they are user friendly
![]() -------------------- ![]() There are 10 types of people in this world, those who understand binary and those who don't |
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#3
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![]() Squire ![]() ![]() ![]() Group: Newbie Members Posts: 148 Thank(s): 0 Joined: 21-September 07 Member No.: 14 ![]() |
I think this is more life-like...
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#4
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
rofl so true
another quicky: ![]() -------------------- ![]() |
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#5
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
![]() quick vray -------------------- ![]() |
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#6
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 824 Thank(s): 0 Joined: 30-December 07 From: Brighton Member No.: 54 ![]() |
Cool, where are the penguins?
-------------------- ![]() There are 10 types of people in this world, those who understand binary and those who don't |
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#7
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 ![]() |
what are u doing this with?
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#8
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
3dmax
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#9
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![]() Squire ![]() ![]() ![]() Group: Newbie Members Posts: 148 Thank(s): 0 Joined: 21-September 07 Member No.: 14 ![]() |
Its like Michael Bentines Potty Time....!!!
Oh nevermind..... ![]() |
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#10
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 ![]() |
i guess i need to start trying to use my 3dmax so i can get used to it.
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#11
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
its a very steep learning curve so believe me, start as early as you can
but im happy to help with any questions =] -------------------- ![]() |
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#12
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![]() Knight Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 989 Thank(s): 1 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 ![]() |
i'm sure i'll have alot!!!
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#13
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 ![]() |
good luck creating the textures for the buildings.
you'd have to screen cap them in game, then flatten them out. tons o work. can't think of an easier way to do it. i had to do that in uni for my showreel when i had a bit of a 3d city bit. of course as soon as you have textures on there it will look infinitely better. |
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#14
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
yes, completly untextured, will do that at the end
half of the reason im doing this actually is to get my texturing skills up a level as far as screen capping each one, heh no. ill do my own textures from scratch, complete with my personal touch. but of course ive gotta finish modelling it yet ;p -------------------- ![]() |
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#15
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 ![]() |
right if your trying to get better at doing textures then i guess doing your own would be the best way
of course your own textures will make it not look like karkand.. |
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#16
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 ![]() |
projection textures or what?
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#17
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
why will my own textures not make it look like karkand....
ur just weird thats like saying the goldeneye mod for hl2 doesnt look like goldeneye from n64... [ http://goldeneyesource.com/ ] ill use whats there as a guideline... and do my own thing -------------------- ![]() |
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#18
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![]() Knight Errant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: SM Guild Members Posts: 543 Thank(s): 0 Joined: 29-October 07 Member No.: 32 ![]() |
of course it CAN look like it..
but I have strong feelings towards you not putting enough effort in to doing that I ask again, what method to making the textures? |
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#19
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![]() Paddle Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Members Posts: 2,085 Thank(s): 30 Joined: 3-December 07 Member No.: 50 ![]() |
i dont really no what kind of answer your after, didnt no there were different names for texturing styles...
can tell you itll be mainly photoshop/bitmaps for buildings, grass/ground most liekly done in max, with the exception of cobbles/brick roads etc who knows until i actually do it tho -------------------- ![]() |
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#20
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![]() Security and Projects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Clan Dogsbody Posts: 4,700 Thank(s): 1103 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 ![]() |
yes, completly untextured, will do that at the end half of the reason im doing this actually is to get my texturing skills up a level as far as screen capping each one, heh no. ill do my own textures from scratch, complete with my personal touch. but of course ive gotta finish modelling it yet ;p hmm so long since I've checked the site (very busy in work and a pay review in the next couple of weeks) Just a quick point, if you wanted quick and easy textures then load them up in the bf2 map editor and use them from there ![]() ![]() -------------------- ![]() |
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Lo-Fi Version | Time is now: 15th October 2025 - 02:20 PM |