IPB





Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> 64 Slot server opinions
MonkeyFiend
post Jul 22 2008, 07:16 AM
Post #1


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




Just thought I'd make a topic for people to post their opinions with the server being chagned to 64 slots (for testing) - the clan will have a vote (clan members only) on which setting to keep, but thought it might be useful for non clan members and regulars to post their opinions.

After a few games last night... my first impression is that if you thought the nadespam was bad with 32, you don't want to try 64 tongue.gif


--------------------

Go to the top of the page
 
+Quote Post
Lawpf2001
post Jul 22 2008, 07:36 AM
Post #2


Knight Errant
*******

Group: Clan Members
Posts: 645
Thank(s): 0
Points: 79
Joined: 18-November 07
From: Swindon
Member No.: 43




not only nade spam. but it seems that when it fills up it attracts n00bs(good for point scoring)but annoying, also hacks and b'rapers

Law


--------------------
Go to the top of the page
 
+Quote Post
Magik5
post Jul 22 2008, 07:53 AM
Post #3


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




all though i got 3 golds last night and a few silvers/bronzes - i didnt really enjoy myself tbqfh


easy kills, but also easy deaths by the most skill-less means ever - extra nade spam, and a sea of those goddamnd gay claymores

the majority of my deaths were teamkills, by either of the above - without geting revved :@

still, im hoping it was just a one off - and i can see if you play with people you know and stick closely together you could rack up some major pointage =]


--------------------
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Jul 22 2008, 09:08 AM
Post #4


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




yeah, my first round I ended up with more kills than deaths. A little later in the evening I joined a decent squad and got gold - with the sheer increase of players, kills come more quickly and so do deaths - which perhaps adds more bearing on squads (and by squads I means medics)

Its been a long time since I've players 64 players - the dynamics of it seem quite different. Nadespam etc.,

Was quite surprised in the very different players that it attracted.


--------------------

Go to the top of the page
 
+Quote Post
fido77
post Jul 22 2008, 10:21 AM
Post #5


Knight Lieutenant
********

Group: Clan Members
Posts: 989
Thank(s): 1
Points: 215
Joined: 5-June 08
From: Tyler, Texas, US
Member No.: 124




i haven't got to try it out yet. too much goddamm work!!! maybe i'll play this weekend.


--------------------

Go to the top of the page
 
+Quote Post
=FaRT= skutaboy
post Jul 22 2008, 10:29 AM
Post #6


Squire
***

Group: Newbie Members
Posts: 148
Thank(s): 0
Points: 2
Joined: 21-September 07
Member No.: 14




We have just raised ours from 52 to 64 - http://www.gametracker.com/server_info/8.9.11.153:16567/
Although it maxes out at 58 I think (reserve slots).
Its on trial at the minute and we are gathering customers thoughts. The general consensus so far indicates more lag!
TBH, I haven't noticed too much difference in gameplay, maybe a bit more intense at times with not as much respite.
I've played 64 player Karkand before (IMA I think) and it was a bit too much for me. Die then die again and again and....(nothing knew there I suppose)!

Go to the top of the page
 
+Quote Post
Lawpf2001
post Jul 22 2008, 10:35 AM
Post #7


Knight Errant
*******

Group: Clan Members
Posts: 645
Thank(s): 0
Points: 79
Joined: 18-November 07
From: Swindon
Member No.: 43




just a thought hows bout we make it a 40 player. as still thats peeps but cant see it being much diff. also another suggestion, if the vehicles server doesnt work out. could we have an i/o rotating. So will go through like karkand, mashtuur, sharqi .... as it will make a change and give good practice for matches

law


--------------------
Go to the top of the page
 
+Quote Post
KER-CHINK
post Jul 22 2008, 10:44 AM
Post #8


Filthy Peasant


Group: Newbie Members
Posts: 6
Thank(s): 0
Points: 0
Joined: 19-July 08
From: red white and blue
Member No.: 144




i agree i think 64 player servers attract noobs and stats padders plus i seem to get a little laggy


--------------------


"LIFE IS ALL BUT A DREAM ON THE WAY TO DEATH"
Go to the top of the page
 
+Quote Post
Tousty
post Jul 22 2008, 10:44 AM
Post #9


Page
**

Group: Newbie Members
Posts: 87
Thank(s): 0
Points: 0
Joined: 6-February 08
From: Munich
Member No.: 71




64 slots are a kind of shit! New rules from foxx (+kick/ban) and a fucking lag server since the change to 64 slots... angry.gif
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Jul 22 2008, 11:22 AM
Post #10


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




Going slightly off-topic to reply to Tousty:

The rules regarding manual switching of players have been there since August 2007. We do switch players to either balance the game (if the numbers are equal, but one team is much better than the other) or if requested to put clan members on the same team (Providing the game is still balanced)

Usually switching for balance occurs when there are less players on the server, as a couple of good players stacked on one team has a greater impact.(unbalanced games tend to kill the servers, as members of the losing team often leave)

The game were you were kicked was unbalanced, so Foxx asked someone to switch; Nobody did, so she made a manual switch herself.

Trying to switch yourself back repeatedly when the teams are still uneven is basically interfering with an admin trying to keep the server fair and balanced.
The alternative would be just to prevent players from switching themselves - which is not something that I'd particularily want as most players don't try to abuse this facility.

Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke?


--------------------

Go to the top of the page
 
+Quote Post
Tousty
post Jul 22 2008, 11:55 AM
Post #11


Page
**

Group: Newbie Members
Posts: 87
Thank(s): 0
Points: 0
Joined: 6-February 08
From: Munich
Member No.: 71




QUOTE(MonkeyFiend @ Jul 22 2008, 02:26 PM) *
Moreso I found the comments directed at foxx both in game and now in the forum irksome e.g. the 'foxx making up her own rules' comment - as I can't see any reason for this false comment unless you are actually trying to provoke?


No but i wont come back to the server if you stay a 64 slots server! Since this change the server lags a lot! And that make me angry angry.gif
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Jul 22 2008, 12:45 PM
Post #12


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




strange - although I did badly due to the amount of nade spam I didn't notice any differnce in lag.

As for the server being 64/32 this, as with everything else, will be down to a clan members vote.


--------------------

Go to the top of the page
 
+Quote Post
Magik5
post Jul 22 2008, 12:46 PM
Post #13


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




wow.

theres one reason to stick to 64 player then =]


--------------------
Go to the top of the page
 
+Quote Post
Lawpf2001
post Jul 22 2008, 12:55 PM
Post #14


Knight Errant
*******

Group: Clan Members
Posts: 645
Thank(s): 0
Points: 79
Joined: 18-November 07
From: Swindon
Member No.: 43




haha. in someways i feel the Karkand is too small for 64. If there were multiple USMC spawnpoints across the map it may be diff

Law


--------------------
Go to the top of the page
 
+Quote Post
CCCCC
post Jul 22 2008, 04:12 PM
Post #15


Peasant
*

Group: Newbie Members
Posts: 13
Thank(s): 0
Points: 0
Joined: 8-February 08
Member No.: 72




QUOTE(Lawpf2001 @ Jul 22 2008, 01:59 PM) *
haha. in someways i feel the Karkand is too small for 64. If there were multiple USMC spawnpoints across the map it may be diff

Law


yes, i think is too small too... 64 slots servers they play a lot of supporters a lot of nadespamming and spanwcamping are the results.... i think teamplaying on 64 is not possible.... i vote for 32/32 server wink.gif but my whote doesn't count...

cheers rule*

ps i know magik5 hates nadespammer tongue.gif
Go to the top of the page
 
+Quote Post
magical trev
post Jul 23 2008, 06:29 AM
Post #16


Filthy Peasant


Group: Newbie Members
Posts: 4
Thank(s): 0
Points: 0
Joined: 18-November 07
Member No.: 44




my pc can't really handle 64 slots too well, but I still enjoyed it

having more than 32 players is fun - I guess somewhere in the 40s for me smile.gif

one downside - needs more players on to get the game going

[ZiiP]trevoraj
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Jul 23 2008, 06:32 AM
Post #17


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




To start a server: up to 32 slots requires 6 players, anything over requires 8

However since the 64 slots have not been astoundingly popular I've changed the server to 40 slots - see if we can get a balance between large-scale battles and insta-death from a tsunami of nooby grenades smile.gif


--------------------

Go to the top of the page
 
+Quote Post
Lawpf2001
post Jul 23 2008, 06:34 AM
Post #18


Knight Errant
*******

Group: Clan Members
Posts: 645
Thank(s): 0
Points: 79
Joined: 18-November 07
From: Swindon
Member No.: 43




yay to 40 players! thats much better!


--------------------
Go to the top of the page
 
+Quote Post
Magik5
post Jul 23 2008, 07:02 AM
Post #19


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




we managed to get a 5min game going last night... then it died off again


--------------------
Go to the top of the page
 
+Quote Post
=FaRT= skutaboy
post Jul 23 2008, 11:38 AM
Post #20


Squire
***

Group: Newbie Members
Posts: 148
Thank(s): 0
Points: 2
Joined: 21-September 07
Member No.: 14




Why not opt for the 52 player option?
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th May 2024 - 02:42 AM
Sneaky Monkeys Clan :: MonkeyFiend.com